package com.fenger.billbar.demo;

/*
 *
 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

//Bare minimum really boring cube.
//Shows bare bones Universe creation
/**
 * UglyCube 只显示一个立方体。它摘自 Java 3D SDK 所带的示例 HelloUniverse 。在该样本中，创建了一个 Canvas3D
 * 以在其上绘图，并创建了一个 SimpleUniverse 来为您处理所有的视图管理工作。内容分支的顶部总是 BranchGroup。我们将 cube
 * 作为子对象添加并交给 BranchGroup 以便渲染。
 * 
 * 当将 BranchGroup 添加到 SimpleUniverse 之后，Java 3D
 * 将不断循环地进行渲染。稍后，我们将添加不同类型的节点，例如光和行为。
 */

public class UglyCube extends Applet {

	private SimpleUniverse universe;

	public UglyCube() {
	}

	public void init() {

		// canvas to draw on, ask SimpleUniverse what config to use
		Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
		setLayout(new BorderLayout());
		add("Center", canvas);

		// create top of our scene graph
		BranchGroup scene = new BranchGroup();

		// attach the cube to it
		scene.addChild(new ColorCube(0.4));

		// create universe, and attach our geometry to it.
		SimpleUniverse u = new SimpleUniverse(canvas);
		u.getViewingPlatform().setNominalViewingTransform();

		// rendering starts after BranchGroup is attached.
		u.addBranchGraph(scene);

	}

	// The following allows UglyCube to be run as an application
	// as well as an applet
	public static void main(String[] args) {
		new MainFrame(new UglyCube(), 256, 256);
	}
}
